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Start your review of The Fine art of Walt Disney: From Mickey Mouse to the Magic Kingdoms
Koen
Nov 03, 2014 rated it it was astonishing
1 of the most cute and educative books I ever read. Shows you how f.i. "Snow White" came to be not just an astounding movie, but 1 of the 20th century's major works of art. (I lent this wonderful (and very expensive) volume, a altogether souvenir from a cherished ex-loved one, to my then girlfriend's brother more than twenty years ago, under the explicit condition that I wanted information technology dorsum within iii months ... I'one thousand all the same waiting ... the bastard!) One of the most beautiful and educative books I e'er read. Shows you how f.i. "Snow White" came to be not simply an astounding movie, merely one of the 20th century's major works of fine art. (I lent this wonderful (and very expensive) book, a birthday gift from a cherished ex-loved one, to my then girlfriend's brother more twenty years ago, under the explicit condition that I wanted it back within 3 months ... I'm still waiting ... the bounder!) ...more
Sesana
October 18, 2011 rated information technology really liked information technology
This, evidently the about contempo edition of The Art of Walt Disney, dates from 2004. For context, that was the yr Home on the Range and Incredibles was released. California Run a risk and DisneySea were yet new, and Hong Kong Disneyland was on the verge of opening.

This book tries to cover a lot. Way too much, probably. Why bother covering The Disney Afternoon if you lot can simply give it a few paragraphs, and well-nigh of the shows only get one sentence? The individual parks get more than, improve, and more than

This, apparently the nearly recent edition of The Art of Walt Disney, dates from 2004. For context, that was the year Home on the Range and Incredibles was released. California Gamble and DisneySea were still new, and Hong Kong Disneyland was on the verge of opening.

This book tries to cover a lot. Style too much, probably. Why bother covering The Disney Afternoon if you tin can merely give information technology a few paragraphs, and nearly of the shows only get i sentence? The individual parks go more than, better, and more detailed coverage in other books.

Only nosotros're all really here to read about Disney shorts and animated features. And the older the work, the more information given about it. Every bit fourth dimension goes by, the sections near each work gets shorter and shorter. And so if you're interested in Oswald the Lucky Rabbit, you're in luck. Sleeping Beauty? Not so much.

Any volume with "art" in the title needs to have great illustrations, and there'south some really good stuff in here. Backgrounds, model sheets, concept art, storyboards... It'due south all very absurd. And this is, of grade, the real attraction of the book, and why I enjoyed information technology.

...more than
Tracey
[NOTE: I am reading the 1973 version, so the last motion picture referenced is The Aristocats

A massive coffee-tabular array format book that delves into history of the Walt Disney Studios through the artwork of its cartoon shorts, movies, live-activeness films and the theme parks. While the writer is a bit of a Disney apologist, I institute the text fairly engaging, and the artwork astounding - I specially enjoyed the two-page foldouts.

The final chapters dealing with the theme parks - Disneyland and the newly-opened

[Notation: I am reading the 1973 version, and so the terminal movie referenced is The Aristocats

A massive coffee-table format book that delves into history of the Walt Disney Studios through the artwork of its drawing shorts, movies, alive-action films and the theme parks. While the author is a bit of a Disney apologist, I establish the text fairly engaging, and the artwork astounding - I especially enjoyed the two-page foldouts.

The final chapters dealing with the theme parks - Disneyland and the newly-opened Walt Disney Globe (with merely the Magic Kingdom, and 2 hotels - the Contemporary & the Polynesian in functioning) were quite interesting; as was the article from an architectural mag - the author's proper name escapes me at the moment.

Definitely worth our purchase toll (a steal at $7 used) - recommended to anyone interested in the design and fine art behind the Walt Disney Productions empire.

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Ross Bonaime
Over the quarantine, I've decided to watch all the Disney animated classics in guild, and I figured there could exist no better companion for this than The Art of Walt Disney by Christopher Finch. The version I have was originally released in the 1970s and republished in the 80s, then it's far from electric current. Past the cease of this book, Robin Hood was currently in production and EPCOT was still beingness planned as the urban center of the future.

But The Fine art of Walt Disney works great as a solid introduction to the st

Over the quarantine, I've decided to watch all the Disney animated classics in order, and I figured at that place could exist no meliorate companion for this than The Art of Walt Disney by Christopher Finch. The version I have was originally released in the 1970s and republished in the 80s, then it'south far from current. By the terminate of this book, Robin Hood was currently in production and EPCOT was still being planned as the metropolis of the hereafter.

But The Fine art of Walt Disney works great as a solid introduction to the story of Walt Disney, Disney every bit a visitor and the products that made them the behemoth visitor they are today. Finch gives only the essential details to Disney's life in how they relate to Disney's life as an artist and producer. I profoundly appreciate the item that Finch goes into those early on features, almost notably equally he digs into those first v masterpieces. But the further into Disney'due south history the book goes, the less detail he gives to the latter films. Even films that are considered classics become little more than a few screenshots and a quick synopsis. But frankly, I'll give that a slide, since I did enjoy that Finch tends to agree with my more controversial opinions on certain Disney films (Alice in Wonderland and Sleeping Beauty: you're beautiful to look at, just you're empty!)

Coming virtually the end of the volume, I also wish Finch had given a bit more than coverage to Disney's live-action films, the nature documentaries and peculiarly, the art of the parks. Finch marvels at the brilliance of both Disney Globe and Disneyland, but then allows most of the chapter to be taken up past an essay from an architecture magazine. Information technology'south withal interesting to learn about the infrastructure of the parks, just it still ends the volume on a dry annotation.

My only real complaint is that this massive 450-page java table book isn't bigger. I wish there was more than detail to much of the subsequently Disney products, and that they were given equally much care as the early shorts and films. Very curious to come across what after versions of this book are like and to see if Finch does spread out the information a bit more, because all I want is more than of information technology.

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Alenka
Having read the biography of Disney this was a nice follow-upwardly. It deals mainly (as the title implies) with the artistic side of the business: how Disney started every bit a company, what innovations they brought to movie making, especially animated movies, the creative process of the early on movies and some of the later movies, the big breakthroughs, and finally the formulation of the idea of Walt Disney globe and how it was realized. Very interesting read, nicely complemented with pictures from Disney's Having read the biography of Disney this was a nice follow-upward. It deals mainly (as the title implies) with the creative side of the business: how Disney started as a company, what innovations they brought to pic making, especially animated movies, the artistic process of the early movies and some of the later movies, the large breakthroughs, and finally the conception of the idea of Walt Disney world and how information technology was realized. Very interesting read, nicely complemented with pictures from Disney's life, early sketches, movies, etc. ...more
Sydney Smith
Do you always wonder what made Walt Disney want to brand his company? And so you should read the nonfiction volume The Fine art of Walt Disney- From Mickey Mouse to The Magic Kingdoms by Christopher Finch. In the book Finch explains Walt Disney's babyhood and what fabricated him want to make something out of his drawings that he always loved to do equally a kid. Then it goes on to tell almost his start jobs and things he created including short films and his well-nigh popular characters Oswald the Rabbit and Mickey The M Do you lot always wonder what made Walt Disney want to make his company? Then you should read the nonfiction book The Art of Walt Disney- From Mickey Mouse to The Magic Kingdoms by Christopher Finch. In the volume Finch explains Walt Disney'due south childhood and what made him desire to make something out of his drawings that he ever loved to do as a kid. And so it goes on to tell most his beginning jobs and things he created including short films and his nearly pop characters Oswald the Rabbit and Mickey The Mouse. After Finch showed how Disney's heed worked to create his short films and movies. He wrote history on the Disney Parks. Overall, I think this book gave me a good understanding of Walt Disney and made me want to know more about him.
I really enjoyed reading this volume because information technology had a good deal of information near Walt Disney and his thought procedure and got me thinking my MGRP topic. The book was interesting and fun to read because information technology was interesting to be able to learn about the human who created the movies and characters that nosotros learned to love. Some interesting things that I learned from reading this volume are the first blithe film that he created was stories on Alice in Wonderland. Also, I learned that Song of The South was the beginning alive action picture created by Disney. Finally, the i thing that I learned was that "Walt Disney World opened past Roy Disney (Walt Disney's Blood brother) in October 1871."(p. 152) and that Disney was a collector of mechanical toys and wanted to make an fine art of screen animation and "the first audio-animatronic models fabricated were some exotic birds which somewhen formed the basis of Disneyland's Tiki Room." (p. 152)
The Art of Walt Disney: From Mickey Mouse to The Magic Kingdoms influenced me to do my MGRP on Walt Disney considering the volume showed me how interesting Walt Disney is and what made him want to brand his company the style that he did. Finch showed that Walt Disney started off with short films and went to make larger movies and soon the Disney Parks. I want to acquire more in my research about his movies and what made him create them, his childhood/ family life, and the Walt Disney Parks and what he did to make the Disney visitor so successful.
Finally, I actually liked this book and then much because gave me a good agreement of Walt Disney made me want to learn more nearly him and his company. I definitely would recommend this book to people that enjoy Walt Disney/ his company and would like to acquire more than almost him. Yet, I recollect that the author could organize the book a little better so it's easier to observe certain information throughout the book.
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Stephanie
[The version I read was the 2011 edition, where the most recent movie releases were Tangled for Disney and Toy Story three for Pixar (simply before the release of Cars ii)]

The Fine art of Walt Disney is a part-fine art-volume part-biography of Walt Disney himself and the growth of his eponymous company. It'south a huge book, a java table fashion book, with total pages of lavish artwork and concept designs, brought into a framework with a narrative about Disney'southward beginnings and the creation of each of their works.

It ru

[The version I read was the 2011 edition, where the most contempo film releases were Tangled for Disney and Toy Story 3 for Pixar (only before the release of Cars 2)]

The Art of Walt Disney is a part-fine art-book part-biography of Walt Disney himself and the growth of his eponymous company. Information technology's a huge book, a coffee tabular array style book, with full pages of lavish artwork and concept designs, brought into a framework with a narrative about Disney'due south beginnings and the cosmos of each of their works.

It runs mostly chronologically, most how Disney got into blitheness originally, through the creation of Mickey Mouse, product of shorts, and eventual move to feature length films. The stories are told in great detail, with nods to significant personel and explanations of piece of work and technology. The narrative up through the kickoff five characteristic films (Snow White, Pinocchio, Fantasia, Dumbo and Bambi) is excellent, and yous get a real sense of the evolution of the studio and the productions.

Aaaaaand then it went from a 5-star review to a three-star review from there. Information technology continues with a sense of "well, we've explained the basics, at present lets rattle on through the rest". The other films are all talked about individually, in order, but in nowhere near every bit much detail. The death of Walt Disney, and the Dark Period and the Renaissance are all explained but information technology always felt like it kept coming up short and moving on to the next topic too rapidly. A lot of the time for films, descriptions were kept to a handful of curt paragraphs, the majority of which were merely synopses of the film plot. In places these descriptions border on moving picture reviews, with the author stating whether the result was good or bad as if it was fact. I took the short and blunt medicore review of 'The Emporer'due south New Groove' quite personally (it'south my favourite).

Later on the run through the film progression, up to Tangled, the book goes into the development of the Pixar studios, how they became successful and were eventually brought into the Disney fold. After this is a short piece on live-activity productions, and the volume ends with chapters on the Disney theme parks.

Information technology'southward a good, broad overview of the history of Disney. Information technology'south difficult to review because the first third/one-half is SO fantastic, I wish it had continued like that for the whole volume. The kickoff half is a definite must-read for Disney fans, just the rest doesn't go into enough detail to be satisfying.

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Roy Gloeckl
Jan 22, 2013 rated it really liked it
This was an absolutely fascinating read. The background information on the films, animated and alive-action, as well as the parks all around the world, are exactly what any Disney fan would want to read.

At that place were a few moments when I thought there could accept been less synopsis of a movie and more groundwork information. In fact, some movies seemed to get *merely* a synopsis and the author'southward opinion, no background information at all. That brings me to the other thing that kind of grated on my nervus

This was an absolutely fascinating read. The background data on the films, blithe and live-action, besides equally the parks all around the earth, are exactly what any Disney fan would want to read.

There were a few moments when I thought in that location could have been less synopsis of a movie and more groundwork data. In fact, some movies seemed to become *just* a synopsis and the author's opinion, no background data at all. That brings me to the other thing that kind of grated on my nerves in this book: the author. I suppose I should empathize his critical way of looking at the animated films. He analyzes the technical aspects, the graphic symbol design, story, artistic vision, overall product, musical score, etc. I totally appreciate that. What bothered me was when he would non hesitate to telephone call movies I plant very enjoyable to be "utter failures" and therefore, non bother to offer much more information beyond why he idea they were bad. Dinosaur, Treasure Planet, Tarzan, Hercules and worst of all, Alice in Wonderland, were all some of the animated films he labeled equally failures. Disney itself has a way of doing this same affair, ignoring the movies that didn't bring in the money and pushing the ones that did. Certain, that makes audio business sense just giving a bit of attending to them won't kill you lot. There are people out at that place that *loved* Hercules. Alice is a cult phenomenon. While I love The King of beasts King, Aladdin, B&B and the Little Mermaid, there is only so many park rides/attractions and merchandise i can stand from those films earlier they become old news. Just like Disney, he decided that these "lesser movies" didn't deserve anything but his derision and he speedily moved on. No concept art, no background, nothing. For a book as big as this one, y'all could have included *i* piece of concept art from *any* of these...wiggle.

All in all, lots of great information. Heavy book though. I think I hurt my wrist belongings it up to read in bed. Tin can you lot get carpal tunnel from holding upwards a volume?

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Vimacone
In that location have been several updated versions over the years. The one that I have is the original 1973 version, which is what I'll be describing. There are several product sketches and drawings which I oasis't seen published in any other book. In the section on the features, more attention is given to Snow White, Pinocchio, and Fantasia than whatever other characteristic which shouldn't exist too surprising since those were the first 3 films which were fabricated when the quality if Disney blitheness was at its pinnacl There have been several updated versions over the years. The 1 that I have is the original 1973 version, which is what I'll be describing. At that place are several production sketches and drawings which I haven't seen published in any other volume. In the section on the features, more attending is given to Snow White, Pinocchio, and Fantasia than any other feature which shouldn't be too surprising since those were the kickoff 3 films which were made when the quality if Disney animation was at its pinnacle. The other films just get a couple of screen grabs or are non mentioned at all. The 1973 edition has a department on the making of the then new release Robin Hood, which has had piffling coverage in whatsoever Disney volume.
I highly recommend getting the 1973 or 1995 edition.
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Annika Brock
A piddling torn on what to rate this i, simply because it more sold equally an art book and did well with having concept art and finished backgrounds and stuff, I've bumped it up a bit.
One main affair that bellyaching me is that there was a bit a generalization about review and reception of some of the films, especially more recent ones, that doesn't feel accurate. I feel it was more the writer's personal feelings than anything, though I suppose it may have lined upward with critic reviews, which, as we all kno
A little torn on what to rate this 1, but because information technology more sold as an art book and did well with having concept fine art and finished backgrounds and stuff, I've bumped it up a scrap.
One main matter that annoyed me is that at that place was a chip a generalization nigh review and reception of some of the films, especially more recent ones, that doesn't experience accurate. I feel it was more the writer's personal feelings than anything, though I suppose it may have lined up with critic reviews, which, as we all know, are generally garbage anyway.
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Ellen
January xi, 2020 rated it really liked information technology
Walt Disney was born in 1901, into a world that was just kickoff to exam the bounds of photography and cease-action photos that were the beginnings of animation. He began his craft at the Kansas Metropolis Moving picture Ad where he basically produced commercials. He began to create short animations called "Laugh-o-Grams" which became popular enough for Disney to rent staff and expand his enterprise. Eventually Walt moved to California and started his concern that would become more than lucrative than his wildest Walt Disney was born in 1901, into a earth that was just beginning to exam the premises of photography and end-action photos that were the beginnings of animation. He began his craft at the Kansas City Film Ad where he basically produced commercials. He began to create curt animations called "Laugh-o-Grams" which became popular enough for Disney to hire staff and aggrandize his enterprise. Eventually Walt moved to California and started his business that would become more lucrative than his wildest imaginings.

Mickey Mouse made his debut in 1928, speedily followed past Minnie Mouse and Donald Duck who became then pop he about eclipsed Mickey'due south star. The greatest success of Walt'due south early on years was the 1933 production of the "3 Little Pigs". Experimenting with animation, Walt began dreaming of making feature length films and in 1937 "Snow White" opened at a star-studded premiere. Countless successes would follow also as a few films non quite so warmly embraced by the public. Two of his nearly famous titles, "Bambi" and "Dumbo", suffered from the unfortunate timing of being produced at the beginning of WWII. Disney Studios shelved animated films for several years equally they produced short instructional films for the government. One time the state of war was over, Disney once again began feature length animated films; Peter Pan, Cinderella, Lady and the Tramp and Sleeping Beauty were only a few of his well-received titles.

Live activity films began in the 1940's with "Vocal of the S" and "So Dear To My Heart". In the 50'due south Walt began producing "Truthful Life Adventures", a series of films dealing with nature. In 1964 the Disney Studios reached their height with their nearly popular pic yet: "Mary Poppins". As Walt began to feel the effects of age and ill-wellness he turned his talents and vivid imagination to the building of Disneyland. Walt did not live to encounter his dream of Disney Globe fulfilled but his legacy lives on in everything he touched. This book was published in 1975 and the next large Disney venture was only in the evolution phase: Epcot Center.

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Luke White
May 26, 2017 rated it really liked it
I read the version which has been updated to include Tangled and Disney'south California Adventure park expansion. I plant the book as a whole to exist a fascinating swoop into animation history offering complex critical analyses of the Disney canon. These are given alongside stories, anecdotes, and historical context surrounding their development, release, and eventual reception. Finch also pays close to attention to weigh each development on its own terms as well every bit judging it confronting the greater Disn I read the version which has been updated to include Tangled and Disney's California Adventure park expansion. I establish the book as a whole to be a fascinating dive into animation history offering complex critical analyses of the Disney canon. These are given aslope stories, anecdotes, and historical context surrounding their evolution, release, and eventual reception. Finch likewise pays close to attention to weigh each evolution on its ain terms besides every bit judging it against the greater Disney canon as a whole. This is done with some success, except where he fails to acknowledge shifting audience expectations that make judging the success of "Snow White" versus something like "Mulan" a case of apples and oranges. I appreciated the comprehensiveness of the piece of work, specially its try to place the Pixar story within the Disney narrative while even so acknowledging Pixar's independent successes. Where the book fails to unpack the truthful significance of "fine art" inside the company is in its assay of the parks. Much of those chapters but offer a cursory history of their development and listing of their unique offerings without much analysis of their artistic or cultural success like Finch offers for the films. Of form, that effort could double the size of the book and other books accept done this well enough already ("Designing Disney'southward Theme Parks"). Nevertheless, more than effort could take been given to showing how the developments in the parks were extensions of knowledge gained from blitheness and film.
Overall, I really enjoyed the book. It renewed my appreciation and increased my knowledge of blitheness and the Walt Disney Company equally a whole. A must read for any fan of Disney or animation!
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Jaimie
Note: this is the condensed version of Finch's more than lengthy (ca. 500 page) publication about Disney. I've read a couple of other books on the history and art of Walt Disney which go into a huge amount of detail about the evolution of the visitor that dominates American animation besides as the individual films that led to its success, but this volume is a pretty decent calorie-free take on the field of study. Finch discusses the early days of Disney and his development into a business mogul in just plenty det Note: this is the condensed version of Finch'south more lengthy (ca. 500 page) publication well-nigh Disney. I've read a couple of other books on the history and fine art of Walt Disney which go into a huge amount of particular about the evolution of the company that dominates American animation also as the private films that led to its success, but this volume is a pretty decent light take on the subject. Finch discusses the early on days of Disney and his development into a business concern mogul in just enough particular that we're kept engaged, but steers far articulate of attempting to exist a really comprehensive history. He covers Disney's earliest brusque films (spending more time on these than whatsoever of the other topics it seems) and the initial full length features earlier delving into brief discussions on Disney's ventures into alive activeness and the ideas backside Disneyland and Disneyworld. I'm generally always more interested in more in depth discussions on specific projects - give me an entire book on Fantasia, Please - only this was an like shooting fish in a barrel to read introduction to Disney's history, which showcases Finch's passion for sharing movie (and specifically the art of animation) history. ...more
Sarah
A fascinating look into the processes of Walt Disney's many artistic projects -- from his early animated cartoons and feature films, to the planning and beginnings of Disneyland and Walt Disney World -- which, although written in almost a dry, textbook manner, notwithstanding is chock-full of interesting behind-the-scenes data as well equally critiques of the bodily artistic factors of each.

Sprinkled with samples, sketches, and photographs, the book but scratches the surface of what could accept

A fascinating expect into the processes of Walt Disney'due south many creative projects -- from his early animated cartoons and characteristic films, to the planning and beginnings of Disneyland and Walt Disney World -- which, although written in nearly a dry, textbook style, all the same is clogged of interesting behind-the-scenes information as well as critiques of the actual creative factors of each.

Sprinkled with samples, sketches, and photographs, the book only scratches the surface of what could have been explored in its pages; but what is in that location seemed a good snack, and a concise overview.

I dear how the "nerdy" side of things is non much disregarded in this book, but is included in the treatment of each projection. Not merely the artwork itself and its subjects are touched upon, simply also the difficulties and triumphs met by Walt and his team in technical areas regarding camera piece of work, evolving developments in animation, audio-animatronic figures, transit systems, and more.

In short, this volume could accept been five times equally large and it would still have kept my involvement.

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Ella Catherall
What this book did information technology did very well. However, information technology was not what I was looking for. Much of the descriptions of Boob tube shows and picture $.25 just seemed to be lists of reviews of movies. At that place'southward nothing incorrect with this and the artwork included is marvellous. The effect is that I was hoping this would become into the ways that the movies were made more it did. A further issue that I had with this was that it made it seem, in nigh cases, similar in that location were no sideslip-ups in the path of the company, other than ' What this book did information technology did very well. However, it was not what I was looking for. Much of the descriptions of Television shows and motion picture bits just seemed to be lists of reviews of movies. At that place's nothing wrong with this and the artwork included is marvellous. The issue is that I was hoping this would become into the ways that the movies were fabricated more than it did. A further issue that I had with this was that it made it seem, in about cases, like in that location were no slip-ups in the path of the company, other than 'The Blackness Cauldron'. There were plenty of financial bug and problems with unions and stuff which would accept been interesting to delve into - information technology makes it seem like Walt Disney was some kind of genius who was never wrong which is simply fake every bit no i is like that. Regardless, it's a very pretty volume and I would recommend information technology if you similar anything Disney, no affair how dedicated you are. ...more
Stephanie
The fine art, both from completed works and sketches from the early on stages of concept and graphic symbol are stunning. Its an older book so it is missing everything made in my lifetime but it held some interesting detail and history. I did feel the author gave their stance of finished works a niggling too much every bit the terminal take on things rather than only their opinion and feelings. That annoyed me a chip, just otherwise information technology was a fun read with my girl to fulfill a biography requirement in her reading for The art, both from completed works and sketches from the early stages of concept and character are stunning. Its an older book so information technology is missing everything made in my lifetime only it held some interesting item and history. I did feel the writer gave their stance of finished works a little too much as the final accept on things rather than only their opinion and feelings. That annoyed me a scrap, merely otherwise it was a fun read with my daughter to fulfill a biography requirement in her reading for tertiary grade. And since libraries are closed at the moment we had to use the one I had on mitt passed down from my parents years ago. ...more than
Books Tell Tales
I found this book incredibly enlightening into Walt Disney'south life, although at times the clarification lacked information - telling united states, for example, that one picture show was an innovation (having previously explained us the reasons why we can phone call it an innovation) but wasn't the success that the visitor was expecting, this fourth dimension without telling usa how and the possible reasons why it wasn't. Very detailed volume, appart from those few instances. I found this book incredibly enlightening into Walt Disney'due south life, although at times the clarification lacked data - telling usa, for example, that one film was an innovation (having previously explained us the reasons why nosotros can call information technology an innovation) but wasn't the success that the company was expecting, this time without telling us how and the possible reasons why it wasn't. Very detailed book, appart from those few instances. ...more
Dan Sendker
Jul ten, 2021 rated it really liked information technology
Some of the best, most lavish Disney artwork I've always seen in a book, especially one from the 70s. This volume was massive.. It gave some decent groundwork information on the animated films and shorts (though some classics, like "The Sometime Mill" and "Wynken, Blynken, and Nod," were neglected), just nothing that isn't covered in more than depth in other animation books. The sections on the live-activeness films and theme parks were more informative. Some of the best, nearly lavish Disney artwork I've ever seen in a book, especially one from the 70s. This book was massive.. Information technology gave some decent background data on the animated films and shorts (though some classics, similar "The One-time Manufactory" and "Wynken, Blynken, and Nod," were neglected), but nothing that isn't covered in more than depth in other animation books. The sections on the live-activeness films and theme parks were more informative. ...more
H.G. Howell
More than or less the same as From Mickey Mouse to Beauty and the Beast. Non as much info on the parks as I would have liked and really but a retread of what I take already read.
Coleman Wigger
Cracking artwork collection.
Camille
I have a expert feeling about this
Stephen Chase
Feb xvi, 2021 rated it it was astonishing
This review has been hidden because it contains spoilers. To view it, click hither. The greatest art volume ever invented because information technology contains Walter Elias Disney's fine art!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! The greatest art book ever invented considering it contains Walter Elias Disney'south art!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ...more than
Nora-adrienne
I own an original 1973 1st edition of this volume. It'due south an astonishing history . I own an original 1973 1st edition of this volume. Information technology's an amazing history . ...more
Tiffany Spencer

The Art of Walt Disney
Plot: This chronicles the story of Walt Disney's life, from the beginning years of his life every bit a small boy on the farm to the last twelvemonth of planning for the creation of Walt Disney Land before cancer took him. And all the movies and innovations he created in the proper name of blitheness in between.

My Thoughts: This was A LOT of information to assimilate! But I'k surprised that the pages weren't as many as I thought they were. I own the hardcover edition and it is THICK! And I was happ


The Art of Walt Disney
Plot: This chronicles the story of Walt Disney's life, from the showtime years of his life as a small boy on the farm to the last year of planning for the cosmos of Walt Disney Country before cancer took him. And all the movies and innovations he created in the name of animation in between.

My Thoughts: This was A LOT of data to digest! Just I'one thousand surprised that the pages weren't as many every bit I thought they were. I own the hardcover edition and it is THICK! And I was happy to see this could be read in a manageable amount of time. I'm not certain I always got through the hard copy I have. (This eBook version I found on Open Library). And although this gives you a lot, of good to know cognition about Walt and all the great Disney animators from the one-time days, much of information technology probably won't stick later on you turn the final page. That's not to say it'due south not an admittedly GORGEOUS book! The before cells from some of the classic movies are BREATHTAKINGLY beautiful and EXTREMELY valuable just to have copies in your hand. And just fifty-fifty if you're not from the days of the before cartoons, expect them upward on YouTube and yous'll find appreciation and a warmth for them in your heart. In the Microsoft Store, there's even an app that's free that you can see what they're describing if a short is mentioned in a affiliate that features most of the earlier blackness and white (and later Technicolor) Mickey and the Giddy Symphonies. I do wish that the book would take gone a footling more than into Walt Disney Land and the ideas that went on in the creator's minds for the attractions and different shops. And I idea that it was sad that he didn't get to alive to see what a monumental touch Disney Land and later Disney Globe had for people all over the earth. Merely it was inspiring to read his story!

Rating: 10 Considering the illustrations are just PRICELESS!

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Luly
The Art of Walt Disney has been, for decades, the quintessential Disney book, because information technology's set in the intersection of a lot of sub-genres of the subject field. I consider that Disney books tin can be roughly grouped in different categories, according to what they focus on: history, animation, fine art, business organisation, keepsakes & collectibles, imagineering & parks, live-action movies, to proper name some of them. Normally, they focus on i or two of those things, just this book offers a wider view, which goes through histo The Art of Walt Disney has been, for decades, the quintessential Disney book, because it's ready in the intersection of a lot of sub-genres of the subject. I consider that Disney books can exist roughly grouped in different categories, according to what they focus on: history, animation, fine art, business, keepsakes & collectibles, imagineering & parks, live-activeness movies, to proper name some of them. Usually, they focus on one or two of those things, but this book offers a wider view, which goes through history, blitheness, live-activeness, business organisation and theme parks through the years of the company.

Disney seems to hold well-nigh the importance of this book, since it has had, at least, 6 editions through the years: 1973, 1975, 1995, 1999, 2004 and 2011. It is uncertain if, with the introduction of apps like Disney Animated, the book volition continue to be expanded, but it would be greatly appreciated if the tradition carried on.

I longed for the 2011 edition for a long fourth dimension, but I came beyond the rare 1999 concise edition and decided to give it a get, since adding at to the lowest degree ane The Art of Walt Disney volume to my Disney collection was greatly needed. This edition starts with Walt's beginnings, even before Express mirth-O-Gram, and ends with the Eisner era (after Katzenberg left and Wells passed away), years before Iger, as you can guess. This means information technology spans the entirety of the Renaissance era in animation (the last movies included are Tarzan, Fantasia 2000 and Toy Story 2); whereas, parks-wise, it ends with Animal Kingdom's introduction and Celebration, and the international parks included are Tokyo and Paris. Information technology as well includes alive actions such equally the Miramax and Touchstone movies, as well every bit the Disney ones.

I find that this edition is missing from about places when you look up the volume, perhaps it was short lived, since a side by side edition came less than 5 years afterward it, only it's a good stepping stone to have the unabridged Renaissance movies included in one place.

I think this is a starter book for any Disney shelf, just it may be somewhat repetitive in instances if you lot have information from various historical moments in Disney elsewhere. If you're more interested on going in-depth on a specific subject (like a certain business deal or a specific movie), it may be not thorough plenty, simply if yous're looking for a lot of information in one identify, a source to have a bit of everything Disney, it's a groovy 101 volume to own (it even mentions some of the Disney Theatrical releases!). It does hold some subjective values and opinions here and there, when information technology comes to movies, simply it isn't enough to get in bothersome.

The bad side of this book is that things change so fast and so dramatically in Disney, that all editions finish up beingness late by the fourth dimension they come out, so depending on which edition yous take hold of, you lot will find some information that isn't up to date anymore. Still, it's a great way to continue records and have a broad diachronic view of Disney every bit a whole: as a visitor, an creative buoy and the dream of a man that outlives him.

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Josh
Aug 07, 2016 rated information technology really liked it  · review of some other edition
Recommends it for: Disneyphiles
Regardless of whether you believe that Walt Disney bastardized numerous fairy tales or made them saccharine-sweet to brand them palatable for families, there is no denying the influence he has had on the globe of animation and movie making. His movies showed the earth what could exist done with animation and his abiding drive to push button technology and creativity frontwards paved the fashion for the Disneyland resorts and entire areas of entertainment that were unheard of when he first began his company in th Regardless of whether you believe that Walt Disney bastardized numerous fairy tales or made them saccharine-sugariness to brand them palatable for families, there is no denying the influence he has had on the world of blitheness and flick making. His movies showed the world what could be washed with animation and his constant bulldoze to push technology and creativity forward paved the way for the Disneyland resorts and unabridged areas of entertainment that were unheard of when he offset began his company in the 1930s.

This massive tome goes into great particular most the cosmos of his animated shorts which in turn led to the first animated movie 'Snowfall White and the Seven Dwarves." The writer discusses how Disney surrounded himself with incredibly talented men and women who were interested in crafting imaginative and thoroughly engrossing films that would be embraced by all. The book doesn't shy away from Disney'due south personality which at times alienated people and it goes into great detail the times the company was nearly shut down due to money woes as well as periods of disharmony in the visitor which caused junior films to exist released. But through each incident that would take driven many to abandon the movie business, Disney persevered and pushed on, creating a identify for himself and his creations in pop civilization forever.

This volume touches on every one of the Disney animated films with some getting more pages than others. Some times it feels like the writer is rushing through some films just to get to ones he enjoys more. I do sympathise if he had written pages and pages on each movie, the entire book would be more than than a i,000 pages, but some movies only get a brief one or two paragraphs when they deserved more. The book also discusses the live activity films Disney produced. Again, sadly some movies only get a brief mention and others similar 'Pete's Dragon' don't merit any attention. The book also delves into the creation of the Disneyland resorts around the world and how Pixar pushed Disney honchos further and pushed the earth of animation into new territories of imagination and creativity.

This is a very informative book with bang-up accompanying pictures of both the artists and the movies. At that place is a lot of interesting information and lots of details for Disneyphiles. It's definitely worth reading and owning. I practice hope anytime that a truly definitive edition is written that does come close to a i,000 pages.

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Gijs Grob
An abbreviated Dutch softcover version of this book was without doubt the kickoff book that depict me into Disney and into classic cartoons in general. I was therefore very happy to get hold on the first edition of the English language version, which is HUGE. Finch's book is from 1973, and one of the earliest books on the history of animation, and information technology withal is an excellent introduction to Disney'southward life and work, from his humble beginnings in Kansas Metropolis to the creation of Disney Earth and EPCOT heart. Finch An abbreviated Dutch softcover version of this book was without doubt the starting time book that draw me into Disney and into archetype cartoons in general. I was therefore very happy to get concur on the start edition of the English version, which is HUGE. Finch's volume is from 1973, and one of the earliest books on the history of animation, and information technology all the same is an excellent introduction to Disney's life and work, from his humble beginnings in Kansas Urban center to the creation of Disney World and EPCOT centre. Finch points out that Disney'south piece of work is the result of many men, some of which are called by name, similar Norman Ferguson. The biggest describe is the enormous amount of gorgeous illustrations, including storyboard drawings, layout drawings, blitheness drawings, background paintings, and behind-the-scenes photographs. To me, as a fan of Disney blitheness, the book dies out a little when roofing Disney's nature documentaries, alive activeness films and theme parks, but Finch manages to show that all these are just unlike outings of Walt Disney'south strong vision on storytelling. In that respect Disneyland and Disneyworld can be regarded as translations of movie house into a 3-dimensional space, thus revolutionizing the amusement park field, and according to an added essay by Peter Blake, metropolis architecture in general.

In short, this book cannot exist praised enough, as not simply ane of the start, but yet 1 of the well-nigh satisfying introductions on Walt Disney.

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Sandra
In truth, I by and large picked up this book because of all the illustrations. In that location were then many, and they are beautiful. But the book itself proved fun, too, talking about Walt Disney'southward life and the movies he made during his lifetime. The background data was interesting, and I learned a few new things about Disney and animation that I hadn't come across before.

I'd take given the book 5 stars, only the Dutch translation was a bit stiff, and sometimes the author seemed to lack a bit of depth in

In truth, I by and large picked upwards this book considering of all the illustrations. There were then many, and they are beautiful. But the volume itself proved fun, too, talking nearly Walt Disney's life and the movies he made during his lifetime. The background information was interesting, and I learned a few new things about Disney and animation that I hadn't come across earlier.

I'd have given the volume 5 stars, but the Dutch translation was a bit potent, and sometimes the author seemed to lack a scrap of depth in his text, just saying "this movie wasn't equally practiced (as the first three)", but he failed to requite clear reasonings.

On a more than subjective annotation: I was surprised by him naming Pinocchio Walt's masterpiece, which I oasis't really heard anyone say before. I had expected Fantasia to get that title.. but I suppose that'due south a reason for me to get watch Pinocchio over again, haven't seen information technology in ages. I simply think not liking it, just maybe I should pay more than attention the animation this time around.

In brusque: this is a quick read, and a concise history of the history of Walt Disney. Don't look to actually get to know Walt Disney still, petty time is spent on his character, and he already is a mysterious, distant figure to begin with. But if you care nearly his movies, or the beginnings of Disneyland, this book serves quite well every bit an introduction.

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Christopher Finch was built-in in Guernsey in the British Channel Islands, and now lives in Los Angeles. He is an creative person and a photographer who has had one person shows in New York and California, and he is the author of almost 30 non-fiction books including the best sellers Rainbow: the Stormy Life of Judy Garland, The Art of Walt Disney, Jim Henson: the Works, and Norman Rockwell'south America. Rece Christopher Finch was built-in in Guernsey in the British Aqueduct Islands, and now lives in Los Angeles. He is an creative person and a photographer who has had one person shows in New York and California, and he is the author of almost thirty not-fiction books including the best sellers Rainbow: the Stormy Life of Judy Garland, The Fine art of Walt Disney, Jim Henson: the Works, and Norman Rockwell's America. Recently he has embarked on a series of noir-inflected mystery novels set in New York in the late 1960s and featuring the private investigator Alex Novalis. The first of these, Skilful Daughter, Bad Girl, is to be published past Thomas & Mercer in 2013. These books describe on his own experiences in the New York art world at a time when today'south SoHo was an urban wilderness with rats frolicking in the gutters and artists eking out a living in barren loft spaces. He is married to Linda Rosenkrantz, an author and a co-founder of the website Nameberry. ...more

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